Toms hardware has also repaired someones DX 12 this way. I fixed a number of bugs in an online only April 2011 refresh. I would judge that, as you are already being asked to re-install DX12, that you should do the same. KB179113: How to install the latest version of DirectXįinally, the DXSETUP files that shipped in the end-of-life DirectX SDK (June 2010) are actually not the latest version of the DirectX End-User Runtime. As such, it needs just a handful of CABs from DXSETUP. Sb3UGS uses DirectX11, and an update is probably not fixing that installation problem. Likely Monogame is set up to use XAudio 2.7 which is the last version of XAudio to support Windows 7. On your keyboard, press the Windows logo key and I at the same time to open Windows Settings. Some Windows releases have that problem, and you need to reinstall DirectX. Furthermore, it installs about 100 MB of these things including every version that has ever shipped for both x86 and 圆4, which means your game is never going to use most of them. What the DirectX End-User Runtime package does install is the various legacy side-by-side helper components: D3DX9, D3DX10, D3DX12, XAUDIO2.7 or earlier, XINPUT 1.3 or earlier, XACTENGINE, and the legacy Managed DirectX 1.1 assemblies. Windows 10 includes all supported components of DirectX 9.0c, DirectX 10.x, DirectX 11.x, and DirectX 12.0 as part of the OS.ĭirect3D 11 Deployment for Game Developers The version of "DirectX" installed is only ever updated via Windows Update, installing a new version of Windows, or some kind of Service Pack. It doesn't even include the CABs needed to install DirectX on older versions of Windows. The DirectX End-User Runtime package (a.k.a DXSETUP) doesn't actually install Direct3D, DirectPlay, DirectSound, etc. It's important to understand that you cannot "Install DirectX" on Windows 10 or any version of Windows back to Windows XP Service Pack 2.
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